I have learned that people remember how they feel more than they would remember facts--and that's what I'm targeting.
Narrative - What happened to Cera? What is this past that she had with Jule? I figured it to be more effective to keep it a narrative than to have Cera explain it to Cecily.
Picture-book like animation - seriously...I don't have the time to animate the ENTIRE scene of her past. Yet, that's not the reason why I'm doing this. At the beginning of the movie, Cera had memories stored in pictures. I decided to bring that out one more time. It will allow the audience to focus more on the narrative and the story, instead of being distracted by the technics of animation and the semantics of acting. I want them to start feeling like Cera.
Emotional Music - why settle for just background music, if you can have music that practically paints the scenery for you? I don't believe in having music just to fill in the gap. I believe in having music that can tell a story. The music I'm using for Cera's Past is meant to be listened to, and enjoyed without the movie being there. If you listen to it by itself, you'll hear it telling you a story. The songs i've picked have plucked my heart strings and elicited some emotional response from me. That is why I have chosen what I did. :)
I'm seriously excited for the end of this movie. I want there to be a roller coaster of emotions. I want the audience to feel heartbroken and sad, and then later relieved, happy, and on the verge of laughing. I just wish I had a web cam photo of everyone's face as they are watching it. :) To me, that is success.
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